Manastone & Soulstone Calculator
Choose a manastone (weapons and armor) or soulstone (accessories), your gear grade and the stats you are aiming for. We work out the chance per engraving and how many rolls (and how much) it should take, from the global client's engraving tables.
1ManastoneSoulstone
Manastones go into weapons, armor and cloaks.Soulstones go into earrings, necklaces, rings and bracelets. In the client data each soulstone uses the same engraving table as the matching manastone, and accessories have the same slots and Kinah fees as gear, so the numbers are the same. est.
2Gear gradeAccessory grade
3Stats you want
4Price of one manastonesoulstone optional
What one manastone costs you. Each engraving uses one manastoneWhat one soulstone costs you. Each engraving uses one soulstone plus the Kinah fee for your gearaccessory grade. Pick Kinah to add the fee into one total.
Engraving odds
Each slot first rolls a stat by its weight, then a grade for that stat. Chances are per slot.Client-data estimate
| Stat | Per slot | Common | Rare |
|---|---|---|---|
| Attack | 10% | +1 70% | +3 30% |
| Defense | 10% | +10 70% | +30 30% |
| Accuracy Bonus | 10% | +5 70% | +7 30% |
| Evasion Bonus | 10% | +5 70% | +7 30% |
| Critical Hit | 10% | +5 70% | +7 30% |
| Critical Hit Resist | 10% | +5 70% | +7 30% |
| Block | 10% | +7 70% | +10 30% |
| HP | 15% | +30 70% | +60 30% |
| MP | 15% | +15 70% | +30 30% |
| Stat | Per slot | Common | Rare | Epic |
|---|---|---|---|---|
| Attack | 10% | +2 50% | +4 35% | +8 15% |
| Defense | 10% | +20 50% | +40 35% | +75 15% |
| Accuracy Bonus | 10% | +6 50% | +9 35% | +13 15% |
| Evasion Bonus | 10% | +6 50% | +9 35% | +13 15% |
| Critical Hit | 10% | +6 50% | +9 35% | +13 15% |
| Critical Hit Resist | 10% | +6 50% | +9 35% | +13 15% |
| Block | 10% | +9 50% | +13 35% | +18 15% |
| HP | 15% | +45 50% | +80 35% | +130 15% |
| MP | 15% | +23 50% | +40 35% | +65 15% |
| Stat | Per slot | Rare | Epic | Unique |
|---|---|---|---|---|
| Attack | 10% | +3 50% | +5 35% | +10 15% |
| Defense | 10% | +30 50% | +50 35% | +100 15% |
| Accuracy Bonus | 10% | +7 50% | +10 35% | +15 15% |
| Evasion Bonus | 10% | +7 50% | +10 35% | +15 15% |
| Critical Hit | 10% | +7 50% | +10 35% | +15 15% |
| Critical Hit Resist | 10% | +7 50% | +10 35% | +15 15% |
| Block | 10% | +10 50% | +15 35% | +20 15% |
| HP | 13.8% | +50 50% | +100 35% | +160 15% |
| MP | 13.8% | +30 50% | +50 35% | +80 15% |
| Damage Boost | 0.5% | +1.0% 50% | +3.0% 35% | +10.0% 15% |
| Weapon Damage Boost | 0.5% | +1.0% 50% | +3.0% 35% | +10.0% 15% |
| Critical Damage Boost | 0.5% | +1.0% 50% | +3.0% 35% | +10.0% 15% |
| Back Attack Damage Boost | 0.5% | +1.0% 50% | +3.0% 35% | +10.0% 15% |
| Front Attack Damage Boost | 0.5% | +1.0% 50% | +3.0% 35% | +10.0% 15% |
| Stat | Per slot | Common | Rare | Epic |
|---|---|---|---|---|
| Attack | 6% | +1 50% | +3 35% | +5 15% |
| Defense | 6% | +10 50% | +30 35% | +50 15% |
| Accuracy Bonus | 6% | +5 50% | +7 35% | +10 15% |
| Evasion Bonus | 6% | +5 50% | +7 35% | +10 15% |
| Critical Hit | 6% | +5 50% | +7 35% | +10 15% |
| Critical Hit Resist | 6% | +5 50% | +7 35% | +10 15% |
| Block | 10% | +7 50% | +10 35% | +15 15% |
| HP | 9.5% | +30 50% | +60 35% | +100 15% |
| MP | 9.5% | +15 50% | +30 35% | +50 15% |
| PvP AttackPvP | 5% | +2 50% | +6 35% | +10 15% |
| PvP DefensePvP | 5% | +20 50% | +60 35% | +100 15% |
| PvP AccuracyPvP | 5% | +10 50% | +14 35% | +20 15% |
| PvP EvasionPvP | 5% | +10 50% | +14 35% | +20 15% |
| PvP Critical HitPvP | 5% | +10 50% | +14 35% | +20 15% |
| PvP BlockPvP | 5% | +10 50% | +14 35% | +20 15% |
| PvP Critical Hit ResistPvP | 5% | +10 50% | +14 35% | +20 15% |
| Stat | Per slot | Common | Rare | Epic |
|---|---|---|---|---|
| Attack | 6% | +2 50% | +4 35% | +8 15% |
| Defense | 6% | +20 50% | +40 35% | +75 15% |
| Accuracy Bonus | 6% | +6 50% | +9 35% | +13 15% |
| Evasion Bonus | 6% | +6 50% | +9 35% | +13 15% |
| Critical Hit | 6% | +6 50% | +9 35% | +13 15% |
| Critical Hit Resist | 6% | +6 50% | +9 35% | +13 15% |
| Block | 10% | +9 50% | +13 35% | +18 15% |
| HP | 9.5% | +45 50% | +80 35% | +130 15% |
| MP | 9.5% | +23 50% | +40 35% | +65 15% |
| PvP AttackPvP | 5% | +4 50% | +8 35% | +16 15% |
| PvP DefensePvP | 5% | +40 50% | +80 35% | +150 15% |
| PvP AccuracyPvP | 5% | +12 50% | +18 35% | +26 15% |
| PvP EvasionPvP | 5% | +12 50% | +18 35% | +26 15% |
| PvP Critical HitPvP | 5% | +12 50% | +18 35% | +26 15% |
| PvP BlockPvP | 5% | +12 50% | +18 35% | +26 15% |
| PvP Critical Hit ResistPvP | 5% | +12 50% | +18 35% | +26 15% |
| Stat | Per slot | Rare | Epic | Unique |
|---|---|---|---|---|
| Attack | 6% | +3 50% | +5 35% | +10 15% |
| Defense | 6% | +30 50% | +50 35% | +100 15% |
| Accuracy Bonus | 6% | +7 50% | +10 35% | +15 15% |
| Evasion Bonus | 6% | +7 50% | +10 35% | +15 15% |
| Critical Hit | 6% | +7 50% | +10 35% | +15 15% |
| Critical Hit Resist | 6% | +7 50% | +10 35% | +15 15% |
| Block | 10% | +10 50% | +15 35% | +20 15% |
| HP | 9.5% | +60 50% | +100 35% | +160 15% |
| MP | 9.5% | +30 50% | +50 35% | +80 15% |
| Damage Boost | 0.5% | +1.0% 50% | +3.0% 35% | +10.0% 15% |
| Weapon Damage Boost | 0.5% | +1.0% 50% | +3.0% 35% | +10.0% 15% |
| Critical Damage Boost | 0.5% | +1.0% 50% | +3.0% 35% | +10.0% 15% |
| Back Attack Damage Boost | 0.5% | +1.0% 50% | +3.0% 35% | +10.0% 15% |
| Front Attack Damage Boost | 0.5% | +1.0% 50% | +3.0% 35% | +10.0% 15% |
| PvP AttackPvP | 4.5% | +6 50% | +10 35% | +20 15% |
| PvP DefensePvP | 4.5% | +60 50% | +100 35% | +200 15% |
| PvP AccuracyPvP | 4.5% | +14 50% | +20 35% | +30 15% |
| PvP EvasionPvP | 4.5% | +14 50% | +20 35% | +30 15% |
| PvP Critical HitPvP | 4.5% | +14 50% | +20 35% | +30 15% |
| PvP Critical Hit ResistPvP | 4.5% | +14 50% | +20 35% | +30 15% |
| PvP BlockPvP | 4.5% | +20 50% | +30 35% | +40 15% |
| PvP Damage BoostPvP | 1% | +2.0% 50% | +6.0% 35% | +20.0% 15% |
How the math works
- One engraving rerolls every slot. The client says “After Engraving, all slots will gain effects.” A Unique piece has 4 slots, Epic 3, Rare 2, Common 1.
- Slots are independent and can repeat. Every slot rolls on its own, so the same stat can land on several slots (4× Attack is possible).
- Two steps per slot. A stat is picked by weight, then its grade. “Epic or better” adds the Epic and Unique chances.
- Rolls needed. The average is 1 / p. For 50%, 90% and 99% luck we solve 1 − (1 − p)n.
- Soulstones work the same way. Each soulstone points to the same engraving table as the manastone of the same tier, and accessories have the same slots and Kinah fees per grade as weapons and armor.
- Not covered yet. Rerolling only the checked slots. The client has the option, but not how many manastones it costs.
- Estimates. Odds come from the global client (build 25800038). The server could use different values.